NeurIPS 2026 Workshop

Towards Test-Time Continual Learning Agents

Toward agents that keep learning after deployment:
uniting test-time, continual, and agentic learning.

December 12 or 13, 2026  ·  Atlanta, Georgia, USA  ·  In person

Call for Papers Challenge OpenReview

About the Workshop

The rapid progress of foundation models has produced agents with remarkable capabilities in perception, language understanding, reasoning, and tool use, while advances in post-training, reinforcement learning, retrieval-augmented generation, and agentic scaffolding now let both virtual and embodied agents tackle complex tasks in coding, web navigation, scientific discovery, and robotic control. Yet today's agents remain largely static: after costly pre- and post-training, their knowledge, skills, and behaviors are mostly fixed, and once deployed they adapt through prompting, retrieval, or external tools rather than genuine internal learning and memory consolidation.

This contrasts sharply with human intelligence, where people continuously acquire knowledge, refine representations, and reorganize beliefs through interaction. Current agents, whether virtual or embodied, instead cannot continually learn at test time: they struggle to internalize new information after deployment, fail to improve from repeated mistakes, and can forget prior knowledge and skills when updated naively (catastrophic forgetting).

The NeurIPS 2026 Workshop on Towards Test-Time Continual Learning Agents (TTCL) brings together researchers across continual learning, large language models, reinforcement learning, embodied AI, memory systems, cognitive science, robotics, and multimodal learning. We define Test-Time Continual Learning Agents as AI systems that continuously acquire, consolidate, and refine knowledge and capabilities during deployment, without catastrophic forgetting or repeated large-scale retraining. This goes beyond updating facts: it asks how agents improve perception, reasoning, planning, exploration, skill acquisition, and long-term decision-making through ongoing experience in virtual and physical worlds. These capabilities are especially important for robotics, scientific discovery, personalized assistants, education, healthcare, and human–AI collaboration.

Our central vision is to catalyze progress toward next-generation cognitive agents that learn continually at test time, consolidate experience over long horizons, improve through interaction, and remain reliable in dynamic physical and virtual worlds, rethinking the boundaries between training and inference, memory and learning, adaptation and reasoning.

Call for Papers

We invite contributions at the intersection of test-time learning, continual learning, and agentic AI. Relevant topics include (but are not limited to):

Topics

  • Test-time adaptation and learning. Test-time training and adaptation, online and meta-learning, in-context and parameter-efficient fine-tuning, and self-improvement from environment feedback and self-generated supervision.
  • Continual learning without catastrophic forgetting. Regularization-, replay-, optimization-, representation-, and architecture-based approaches to the stability–plasticity trade-off, applied to models and agents that must accumulate knowledge and skills across tasks.
  • Memory and knowledge consolidation. Episodic and semantic memory architectures, retrieval-augmented generation, and consolidation mechanisms that transform interaction trajectories into persistent knowledge and reusable skills.
  • Agents that learn from experience. Language, multimodal, and embodied agents that improve exploration, long-horizon planning, and skill acquisition from experience, including intrinsic motivation and open-ended learning.
  • Evaluation, safety, and robustness. Benchmarks and evaluation protocols for long-horizon test-time continual learning, and the safety, robustness, and alignment of self-improving agents.

Submissions are managed via OpenReview; see the Submission Guidelines below.

Submission Tracks

General Research Track 4–9 pages

Novel frameworks, empirical studies, algorithmic advances, benchmarks, position papers, or system demonstrations at the test-time × continual × agentic intersection.

Challenge Track 4–9 pages

Papers accompanying entries to the AgentOdyssey Challenge: either a general research paper that includes AgentOdyssey benchmark results, or a technical report describing an agent implemented for AgentOdyssey evaluation. See the Challenge section for participation rules.

Awards

Thanks to the generous sponsorship of Lambda, the workshop will present:

  • Best Paper Award: $3,000 in compute credits, selected from all submitted papers across both tracks (General Research and Challenge)
  • Two Runner-up Awards: $1,500 in compute credits each
  • Every accepted paper: $400 in compute credits
  • Challenge Award: prize TBD, open exclusively to Challenge Track submissions and announced at the workshop; see the Challenge section for eligibility and ranking rules

Awards recognize the strongest contributions to the workshop.

Submission Guidelines

Formatting. Submissions must be in English, follow the NeurIPS 2026 LaTeX template, and be submitted as a single PDF via OpenReview. The page limits above apply to the main text; references and appendices are not included in the page limit, but the main text must be self-contained, and reviewers are not required to read beyond it. Submissions exceeding the page limit will be desk-rejected.

Anonymity. The workshop follows a double-blind review process. Submissions must be anonymized by removing author names, affiliations, and acknowledgments. Prior work should be cited in the third person, and identifying information, including in supplementary materials, must be omitted. Reviewing follows the NeurIPS conflict-of-interest guidelines, and organizers will not submit papers to TTCL.

Dual Submission & Non-Archival Policy. The workshop is non-archival: we welcome submissions that are under review at, or have been accepted by, other venues. Papers already accepted to the NeurIPS 2026 main conference will undergo an expedited review process primarily evaluating their relevance to the workshop themes. Accepted papers will be made publicly available on OpenReview, and all accepted papers will be presented in a poster session.

Important Dates

Submission deadlineAugust 29, 2026
Notification of acceptanceSeptember 25, 2026
Camera-ready dueOctober 25, 2026
Workshop day (exact day TBA)December 12 or 13, 2026

All deadlines are 11:59 PM, Anywhere on Earth (AoE).

Challenge — AgentOdyssey

To turn the workshop's themes into measurable progress, TTCL hosts a community challenge on the AgentOdyssey benchmark: open-ended, long-horizon text-game generation for test-time continual learning agents.

  • Participants build novel agents, evaluated via the benchmark's automatic scoring.
  • Top-ranked agents will be recognized at the workshop.
  • The benchmark and its evaluation code are publicly released and permanently available, with deterministic scoring fixed once submissions close, providing a transparent, reproducible basis for comparison and a low barrier to entry for newcomers.

How to Participate

  • Submit a paper to the Challenge Track of the Call for Papers. Two formats are welcome: a general research paper that includes AgentOdyssey benchmark results, or a technical report describing your agent implemented for AgentOdyssey evaluation.
  • Submission to the Challenge Track is required to compete for the Challenge Award; a general research paper submitted to the General Research Track is not eligible, even if it reports AgentOdyssey results.
  • Challenge Track papers remain eligible for the Best Paper Award, which is selected from all papers submitted across both tracks.

Evaluation & Ranking

  • Final rankings are computed over three games from AgentOdyssey'remnant', 'mark', and 'metropolis' — ranked by the unweighted arithmetic mean of the raw main quest rewards across the three games (no per-game normalization), with the unweighted arithmetic mean of the raw total supplementary rewards used as a tiebreaker. Please report the main quest reward and the supplementary rewards for each game individually in your paper, in addition to the three-game means. You may report results on other AgentOdyssey games in your paper, but the ranking uses these three games.
  • The supplementary reward comprises: the side quest reward (the number of completed side quests), exploration (the number of explored areas), craft (the number of unique objects crafted), and defeat (the number of unique NPCs defeated).
  • Evaluation protocol. There is no required number of runs or seeds. Each game is evaluated standalone: agent memory and learned state in AgentOdyssey-generated games must be reset before evaluating each game (see also the pre-training rule below), and there is no fixed game order. You may implement a per-step retry mechanism to handle invalid LLM responses, but running the evaluation multiple times and selecting the best run is not allowed; if you run multiple evaluations, report the mean score for each game.
  • An official evaluator, challenge_eval.py, is provided in the AgentOdyssey repository to aggregate your runs into the official challenge scores; see the usage instructions. You are not required to use it, but you are welcome to use it to compute the scores reported in your paper.
  • To ensure a fair comparison, final rankings are based on performance with either the Qwen3-4B or the Qwen3.5-4B backbone language model; the base, instruct, and reasoning model variants are all allowed. You are welcome to additionally evaluate other backbones in your paper, but only Qwen3-4B or Qwen3.5-4B results count toward the final rankings.
  • Since each AgentOdyssey-generated game is designed to evaluate test-time learning, pre-training on AgentOdyssey-generated games is not allowed, even on games other than the three ranking games. Model training on other datasets and benchmarks such as ALFWorld, ScienceWorld, and WebShop is permitted, for example if your research involves meta-learning.
  • Revealing any game knowledge to the agent in the prompt beyond the default action space is not allowed.
  • The maximum number of environment steps must be set to max_steps = 500.
  • There is no public leaderboard during the submission period: rankings are based on the results reported in Challenge Track papers. Code and clear reproduction guidelines must be submitted as supplementary materials with the OpenReview submission; the top solutions will be verified by the workshop organizers before final rankings are confirmed.
  • The Challenge Award (prize TBD) will be announced at the workshop.

Getting Started

To implement your agent and evaluate it, see the AgentOdyssey GitHub repository and the documentation website, which cover the agent interface, the available baselines, and how to run the evaluation.

For challenge-related questions, please contact zheyuanzhang1999@gmail.com.

Invited Speakers

CMChristopher MacLellan

Christopher MacLellan

Georgia Tech

MLManling Li

Manling Li

Northwestern University

ZKZsolt Kira

Zsolt Kira

Georgia Tech

YSYu Su

Yu Su

Ohio State University & NeoCognition

KAKelsey Allen

Kelsey Allen

University of British Columbia

CSCansu Sancaktar

Cansu Sancaktar

Max Planck Institute for Intelligent Systems

SRSebastian Risi

Sebastian Risi

IT University of Copenhagen

JDJiafei Duan

Jiafei Duan

University of Washington (incoming, NUS)

Invited Panelists

JWJason Weston

Jason Weston TBC

Meta

CFChelsea Finn

Chelsea Finn TBC

Stanford University & Physical Intelligence

Schedule

The workshop runs in person from 8:45 AM to 5:35 PM local time. Invited talks are kept brief (25 minutes including Q&A), with substantial time reserved for contributed spotlights, poster sessions, a moderated discussion, a breakout/networking session, and a panel. A detailed program with session topics, talk titles, and speakers will be posted before the workshop; the outline below is tentative.

TimeSession
08:45 – 09:00Welcome & Opening
09:00 – 09:25Invited Talk 1
09:25 – 09:50Invited Talk 2
09:50 – 10:05Moderated Discussion
10:05 – 10:35Poster Session & Coffee A
10:35 – 11:00Invited Talk 3
11:00 – 11:25Invited Talk 4
11:25 – 12:10Contributed Spotlights 1 (3 × 15 min)
12:10 – 13:10Lunch Break
13:10 – 13:35Invited Talk 5
13:35 – 14:00Invited Talk 6
14:00 – 14:45Contributed Spotlights 2 (3 × 15 min)
14:45 – 15:15Poster Session & Coffee B
15:15 – 15:40Invited Talk 7
15:40 – 16:05Invited Talk 8
16:05 – 16:55Panel Discussion
16:55 – 17:20Breakout & Networking
17:20 – 17:35Challenge Results, Awards & Closing

Organizers

ZZZheyuan Zhang

Zheyuan "Brian" Zhang

Ph.D. Student
Johns Hopkins University

CJChuanyang Jin

Chuanyang Jin

Ph.D. Student
Johns Hopkins University

JSJacob Sansom

Jacob Sansom

Ph.D. Student
University of Michigan

ZWZekun Wang

Zekun Wang

Ph.D. Candidate
Georgia Institute of Technology

JXJianwen Xie

Jianwen Xie

Research Scientist
Lambda

JCJoyce Chai

Joyce Chai

Professor
University of Michigan

DKDaniel Khashabi

Daniel Khashabi

Assistant Professor
Johns Hopkins University

TSTianmin Shu

Tianmin Shu

Assistant Professor
Johns Hopkins University

Contact

For questions about the workshop, the call for papers, or the challenge, please email the organizers.